Creative executive · Storytelling leader

Creative leadership, from idea to finished work.

I work with directors, writers, designers and editors to carry ideas through production. At Amazing Life Foundation, I lead the creative direction of three weekly shows, from the writing and visual approach to the final editorial decisions. My experience also spans studio film, brand and product storytelling, and developing the people who make the work.

Three weekly showsI lead creative direction, from writing through the final edit.
A multidisciplinary creative teamI lead directors, writers and visual teams.
~$4M in annual productionProduction spending across the shows I lead.
Leadership philosophy

I'm a coach at heart.

I want to understand where someone is trying to go and what is getting in their way. Sometimes they need clear direction; sometimes they need room to make a decision and talk it through afterward. Helping people build that judgment is a large part of how I lead.

Leadership in practice

The decisions behind the work.

These examples show how I work: listening closely when a program misses its audience, helping a team take on more demanding work, and finding a partner who can bring our stories to another language.

01

Audience and editorial direction

Amazing Life Foundation · March to May 2026
Director of Creative Development

Responding to customer feedback on Wonder.

Wonder is a long-running weekly show for preschoolers. When I became Director of Creative Development, customers were telling us that a recent refresh wasn’t working for their children. I called church leaders and volunteers to understand why, then worked with the team on what needed to change.

The decision

I addressed immediate concerns through recuts while guiding changes to future scripts and recordings.

The result

Revised episodes reached customers, with encouraging early reactions reported through Customer Success.

Read the Wonder case study

The refresh was already in place when I took on the role. I needed to understand the response before deciding what to change. A request for a shorter video could mean several things: the story was hard to follow, a character exchange was distracting, or children needed more chances to participate.

We couldn’t wait for new scripts to move through production before responding. I led recuts of existing episodes while working with the show’s director and writers on future programs. That gave customers revised material sooner and gave us time to address the writing more thoroughly.

For the recuts, I asked for shorter openings, simpler language and a clearer teaching takeaway. I wanted character moments to support the story. For future scripts, I also worked with writers on more invitations for children to respond or move. I guided the creative direction and made the final editorial decisions; the writers and production team put those changes into practice.

Customer Success reported encouraging early reactions to the revised episodes and requests for more. I followed up with customers to ask what felt different, so we could keep learning from their experience rather than treating delivery as the end of the conversation.

My contribution: Customer conversations, creative direction, final editorial decisions and follow-up. Collaborators: The show’s director, writers, editors, production and Customer Success teams.

02

People and studio leadership

Amazing Life Foundation · 2025 to early 2026
Director of Post Production

Sharing responsibility as the work grew.

A smaller internal team had taken on the work of freelance contractors, and the workload kept growing. I began changing who owned each part of an edit. Junior editors took on first cuts and more creative decisions; senior editors concentrated on finishing the work and coaching them through review.

The decision

I gave junior editors more autonomy and made peer review and mentorship part of the production process.

The result

We met growing production demands while junior editors developed creative judgment and senior editors took clearer responsibility for finishing and coaching.

Read the team development case study

Following an acquisition, I moved from creative producing into post-production leadership. We had brought a large freelance workload into a smaller internal team. Requests kept increasing, and I could see that asking the same people to work harder at every stage wasn’t a workable answer.

Junior editors had mainly handled organization and preparation. I started trusting them with first cuts, where they could practice shaping an episode. Senior editors still refined and finalized the work, but they no longer needed to carry every early creative decision themselves.

I paired that autonomy with support. Senior editors coached juniors through peer evaluation and review, and I asked them to make their expectations clear. Show-specific rubrics and shared preparation standards gave everyone a better understanding of what a good handoff looked like.

We met growing production demands with a different division of responsibility. Junior editors gained experience making creative decisions, and senior editors took a more active role in developing them. I had to give both groups room to work while keeping review and accountability in place.

My contribution: Developing team capacity, expanding junior responsibilities, and delegating standards and coaching. Collaborators: Junior editors responsible for first cuts, senior editors responsible for refinement, finalization and coaching, and the wider production team.

03

Creative partners and localization

Amazing Life Foundation · July 2025 to May 2026
Post production and creative development

Finding the right Spanish-language partner.

We already served an international network of church partners, who often handled written translation themselves. When we decided to offer Spanish-language media, I researched and interviewed potential partners, selected Deepdub, and worked through the early challenges of bringing them into our production process.

The decision

I chose a partner suited to the performances and built the working relationship and production process around that choice.

The result

Spanish-speaking children can experience the work in their first language, with dubbing designed to feel natural and easy to follow.

Read the localization case study

We wanted Spanish-speaking children to hear the performances in their own language. That meant finding a partner who could work with singing, shouting, scenes with several speakers and changing camera angles, while keeping the character of the original work.

Once we selected Deepdub, I developed the scope and review plan with production leadership. I worked through onboarding and helped fit the partner’s work into our schedule. Editors, sound, localization, reviewers and the delivery team needed to understand what they were receiving and what came next.

When issues surfaced, I shared our reviewers’ feedback with the partner and followed the corrections through revised delivery. I stayed with that process as we established clear expectations and learned how to work together.

Deepdub performed the localization, supported by our production and review teams. I chose the partner and helped make the relationship work in practice. The Spanish versions give children a way to experience the stories in their first language, with dubbing designed to feel natural and easy to follow.

My contribution: Partner research and selection, production workflow, review coordination and follow-through. Collaborators: Deepdub for localization and corrected files; internal production leadership, editors, sound, quality control reviewers and delivery teams.

Explore Kingdom Quest, a related series →
Selected projects

Selected Work

A selection of brand storytelling and original programming I’ve helped bring to life. These are collaborations with writers, producers, designers, animators, editors and crews.

Brand & Technology Promo

Brand storytelling · Post-production oversight

Introducing a new software ecosystem through a consistent brand experience across product, web and motion.

Kingdom Quest, Episode 2

Family programming · Post-production oversight

A game-themed children’s miniseries, balancing the adventure’s danger with enough playfulness to keep the suspense approachable.

Close Brand & Technology case study

We wanted to introduce a new software ecosystem and make the brand feel consistent wherever a customer encountered it. Product, design and motion design worked closely together; I contributed feedback on how the brand carried across the software, website and launch film.

When the discussion turned to demonstrating features versus communicating the software’s appeal, I recommended an aspirational promo supported by separate technical walkthroughs. The aim was to give each piece a clear purpose. The designers created the visual work; my contribution was helping shape how it came together for the audience.

Close Kingdom Quest case study

We set out to make the animation an engaging part of a game-themed experience for children. The villain needed enough danger to give the adventure stakes, with enough playfulness to keep the suspense from becoming frightening. I helped shape that balance through the sound direction for the series’ daily outros.

I wanted children to understand the villain and stay with the story. I asked the sound team to remove the whisper track, use a milder vocal effect with light reverb, and lower the background drone. More playful music would help soften the threat, while a short title stinger could build anticipation for the next day.

A revised Day 1 outro arrived the following day. The writer and project lead preferred it, and the animation lead supported carrying the treatment across the other outros. I confirmed that direction with the sound team. We used that revision to guide the tone of the remaining outros.

Collaborators: Sound designer, senior writer, animation lead, project coordinator and senior editor. Sound execution and animation remained with the specialists responsible for those disciplines.

What Is Orange Curriculum?

Producing · Creative direction · Art direction

The challenge was to explain a whole curriculum ecosystem, from the big picture to the practical details. This umbrella video introduced what Orange provided and how it could help ministries, then led into 47 individual pieces that explored the offerings in depth.

See You Tomorrow: Through Rain or Shine

Writing · Producing · Directing

One film in a short allegorical series about a leader who keeps showing up in a child’s life. Here, a floppy stuffed dog represents that steady presence.

Close Orange Curriculum case study

We needed a way to explain Orange’s curriculum ecosystem at two levels: a clear introduction to the whole offering, and practical detail about what the company provided and how it could help ministries.

This film was the umbrella introduction. It led into 47 individual pieces that explored the offerings in greater depth. That structure let the top-level film establish the big picture while the follow-on pieces had room to explain the details.

Close See You Tomorrow case study

See You Tomorrow: Through Rain or Shine was one film in a short allegorical series about a leader who continues to show up in a child’s life. In this story, a floppy stuffed dog represents that steady presence.

I wrote, produced and directed the film. We used the relationship between the child and the dog to give that idea a story audiences could follow, rather than explaining the leader’s role directly.

Range and foundation

I came to creative leadership through filmmaking.

I spent nearly ten years in union camera departments on major studio productions, working alongside directors and crews. I learned how much depends on listening, communicating clearly and doing your part when the pressure is on. Since 2017, I’ve led creative teams across family programming, publishing, masterclasses and software promos.

At Amazing Life Foundation, I work with the people responsible for writing, animation and illustration, and quality control across our shows. I’m responsible for the creative direction, but the work depends on those leaders having the clarity and trust to make decisions with their teams. My current team includes seven staff members and approximately two to three contractors.

Outside work, I’m a husband and father. I’m still learning to be more patient, ask better questions and be present.

2026-PRESENT

Director of Creative Development · Amazing Life Foundation

Leads department heads across writing, animation and illustration, and quality control.

JAN 2025-2026

Director of Post Production · Amazing Life Foundation

Led editorial, animation, motion design, assistant editing, and quality control across recurring shows.

FEB 2022-DEC 2024

Executive Producer · Orange / The reThink Group

Led recurring children and family programming across formats and channels.

2017-2022

Creative Director · Southside Church

Built an internal creative function for weekly programming, brand campaigns, digital, social, and live experiences.

FOUNDATION

Studio film, television, and documentary

Nearly ten years in union camera departments on major studio productions, along with directing for Discovery Channel. MFA in Film Production from Florida State University.

Get in touch

Let’s talk about what you’re working on.